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> UltimateArcanum, Project developer's topic

Аргрейм
сообщение 29.5.2010, 10:14
Сообщение #31

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то есть бегать не в локациях и качаться на мобах нельзя???
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Woratiklis
сообщение 29.5.2010, 11:06
Сообщение #32

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Неясен вопрос.

1) "Мир оригинального Арканума в сетевой игре" - то есть то же самое что и в оригинале. Так что границ у мира нет кроме внутренних локаций.
2) Мобов достаточно в монстро локациях.


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arcanum2-е место Конкурс фэнтези №2
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Crypton
сообщение 3.6.2010, 19:48
Сообщение #33

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A while ago, I've checked new version of UltimateArcanum, and I just realized something, there is no English support, its only in Russian language which means that you've made it only for ArcanumClub community?

You know, MultiArcanum has English support, because its supposed to be available for whole world, and not only for specific country.

Next thing I've just realized is that you've mentioned me as "contributor", well, if you are taking tasks like merging all maps into one, fixing all sectors, fixing all mobile objects, and patching 342 scripts as "contributing" to your mod, then I consider that as outrage, because these tasks will take your years to do via WorldEd and hex editor and lets be honest, its based on MultiArcanum, because you took MultiArcanum, you fixed some stuff, added teleporting stones and renamed it to UltimateArcanum. Well, its my fault, I was blindfold and I haven't realized that till now... nevermind, as I said before, its your now ;)

Next thing, you've forgot (?) to post here a change log or some list of changes that you've made. There is not even change log from MultiArcanum, which includes a lot of important info for modders, like new map locations, list of patched scripts and list of renamed mobs.

Well, thats all I wanted to say.
Have a nice day.

PS: At least you could post here list of new locations, from file "#Multiplayer - Locations.txt", which is located in download: http://arcanum.game-alive.com/download/MultiArcanum_v0.1.rar

Цитата
Here is list of new locations, useful for WorldEd editing...
-----------------------------------
Map name: BessieToonesMine-fixed
Map new location:
X: 128000
Y: 0
Map start location:
X: 128096
Y: 126
-----------------------------------
Map name: PSchuylers Lev 1-fixed
Map new location:
X: 128192
Y: 0
Map start location:
X: 128288
Y: 126
-----------------------------------
Map name: PSchuylers Lev 2-fixed
Map new location:
X: 128384
Y: 0
Map start location:
X: 128480
Y: 126
-----------------------------------
Map name: PSchuylers Lev 3-fixed
Map new location:
X: 128576
Y: 0
Map start location:
X: 128672
Y: 126
-----------------------------------
Map name: BMC
Map new location:
X: 128768
Y: 0
Map start location:
X: 129440
Y: 124
-----------------------------------
Map name: Wheel Clan
Map new location:
X: 129536
Y: 0
Map start location:
X: 130232
Y: 96
-----------------------------------
Map name: Void
Map new location:
X: 128000
Y: 768
Map start location:
X: 129055
Y: 1823
-----------------------------------
Map name: Caladons Sewers
Map new location:
X: 130112
Y: 768
Map start location:
X: 130212
Y: 868
-----------------------------------
Map name: Bates Tunnel-fixed
Map new location:
X: 130496
Y: 768
Map start location:
X: 130676
Y: 852
-----------------------------------
Map name: The Pit-fixed
Map new location:
X: 130816
Y: 768
Map start location:
X: 130910
Y: 862
-----------------------------------
Map name: Bates Mansion Lev 1
Map new location:
X: 131008
Y: 768
Map start location:
X: 131112
Y: 860
-----------------------------------
Map name: Bates Mansion Lev 2
Map new location:
X: 131200
Y: 768
Map start location:
X: 131304
Y: 860
-----------------------------------
Map name: ShopMap
Map new location:
X: 131392
Y: 768
Map start location:
X: 131423
Y: 797
-----------------------------------
Map name: Cave of the Bangellian Scourge
Map new location:
X: 131456
Y: 768
Map start location:
X: 131558
Y: 863
-----------------------------------
Map name: Tarant Sewers-01
Map new location:
X: 131648
Y: 768
Map start location:
X: 131739
Y: 866
-----------------------------------
Map name: Elven Ruins
Map new location:
X: 128000
Y: 2880
Map start location:
X: 128083
Y: 2991
-----------------------------------
Map name: Shrouded Hills-Panarii Temple Lev 1
Map new location:
X: 128192
Y: 2880
Map start location:
X: 128286
Y: 2978
-----------------------------------
Map name: Qintarra
Map new location:
X: 128000
Y: 3072
Map start location:
X: 130007
Y: 5102
-----------------------------------
Map name: Qintarra-Queens Chambers
Map new location:
X: 128000
Y: 7168
Map start location:
X: 128100
Y: 7267
-----------------------------------
Map name: Wolf-Cave
Map new location:
X: 128192
Y: 7168
Map start location:
X: 128284
Y: 7271
-----------------------------------
Map name: Network Test
Map new location:
X: 0
Y: 0
Map start location:
X: 351
Y: 287
-----------------------------------
Map name: Tarant-City Hall Downstairs
Map new location:
X: 128384
Y: 7168
Map start location:
X: 128480
Y: 7261
-----------------------------------
Map name: Caladon-Mafia Underground
Map new location:
X: 128576
Y: 7168
Map start location:
X: 128692
Y: 7264
-----------------------------------
Map name: Caladon-Castle Main Floor
Map new location:
X: 128768
Y: 7168
Map start location:
X: 129270
Y: 7261
-----------------------------------
Map name: Multi2
Map new location:
X: 0
Y: 0
Map start location:
X: 478
Y: 172
-----------------------------------
Map name: The Lair of Bellerogrim
Map new location:
X: 129344
Y: 7168
Map start location:
X: 129690
Y: 7482
-----------------------------------
Map name: Caladon High Security Prison
Map new location:
X: 128000
Y: 7808
Map start location:
X: 128346
Y: 8122
-----------------------------------
Map name: Caladon Trap Disarm Dungeon
Map new location:
X: 128000
Y: 11904
Map start location:
X: 128255
Y: 12156
-----------------------------------
Map name: Caladon Sanders Basement
Map new location:
X: 128512
Y: 11904
Map start location:
X: 128644
Y: 12021
-----------------------------------
Map name: Caladon Guardhouse Basement
Map new location:
X: 128768
Y: 11904
Map start location:
X: 129114
Y: 12218
-----------------------------------
Map name: Tulla Interior
Map new location:
X: 129408
Y: 11904
Map start location:
X: 129915
Y: 12125
-----------------------------------
Map name: Vendigroth Underground
Map new location:
X: 128000
Y: 12544
Map start location:
X: 130051
Y: 14582
-----------------------------------
Map name: Crematorium-Lev 1
Map new location:
X: 128000
Y: 16640
Map start location:
X: 128091
Y: 16727
-----------------------------------
Map name: Crematorium-Lev 2
Map new location:
X: 128192
Y: 16640
Map start location:
X: 128308
Y: 16752
-----------------------------------
Map name: Crematorium-Lev 3
Map new location:
X: 128384
Y: 16640
Map start location:
X: 128492
Y: 16721
-----------------------------------
Map name: Stillwater Giants Cave
Map new location:
X: 128000
Y: 16832
Map start location:
X: 130083
Y: 18927
-----------------------------------
Map name: Drogs Cave
Map new location:
X: 128000
Y: 20928
Map start location:
X: 128127
Y: 20977
-----------------------------------
Map name: Ashbury-Scienticians Underground
Map new location:
X: 128256
Y: 20928
Map start location:
X: 128351
Y: 21018
-----------------------------------
Map name: Ashbury Haunted Castle
Map new location:
X: 128448
Y: 20928
Map start location:
X: 128825
Y: 21020
-----------------------------------
Map name: T'sen-Ang
Map new location:
X: 128000
Y: 21184
Map start location:
X: 130040
Y: 23222
-----------------------------------
Map name: Stonecutter Clan
Map new location:
X: 128000
Y: 25280
Map start location:
X: 128411
Y: 25652
-----------------------------------
Map name: Tulla Interior - Battle - Conveyance
Map new location:
X: 128768
Y: 25280
Map start location:
X: 128951
Y: 25439
-----------------------------------
Map name: Tulla Interior - Battle - Divination
Map new location:
X: 129088
Y: 25280
Map start location:
X: 129207
Y: 25355
-----------------------------------
Map name: Tulla Interior - Battle - Air
Map new location:
X: 129280
Y: 25280
Map start location:
X: 129398
Y: 25375
-----------------------------------
Map name: Tulla Interior - Battle - Earth
Map new location:
X: 129472
Y: 25280
Map start location:
X: 129589
Y: 25359
-----------------------------------
Map name: Tulla Interior - Battle - Fire
Map new location:
X: 129664
Y: 25280
Map start location:
X: 129784
Y: 25464
-----------------------------------
Map name: Tulla Interior - Battle - Water
Map new location:
X: 129920
Y: 25280
Map start location:
X: 130041
Y: 25351
-----------------------------------
Map name: Tulla Interior - Battle - Force
Map new location:
X: 130112
Y: 25280
Map start location:
X: 130227
Y: 25354
-----------------------------------
Map name: Tulla Interior - Battle - Mental
Map new location:
X: 130304
Y: 25280
Map start location:
X: 130421
Y: 25355
-----------------------------------
Map name: Tulla Interior - Battle - Meta
Map new location:
X: 130496
Y: 25280
Map start location:
X: 130613
Y: 25360
-----------------------------------
Map name: Tulla Interior - Battle - Morph
Map new location:
X: 130688
Y: 25280
Map start location:
X: 130807
Y: 25355
-----------------------------------
Map name: Tulla Interior - Battle - Nature
Map new location:
X: 130880
Y: 25280
Map start location:
X: 131002
Y: 25360
-----------------------------------
Map name: Tulla Interior - Battle - Necro Evil
Map new location:
X: 131072
Y: 25280
Map start location:
X: 131192
Y: 25360
-----------------------------------
Map name: Tulla Interior - Battle - Necro Good
Map new location:
X: 131264
Y: 25280
Map start location:
X: 131385
Y: 25359
-----------------------------------
Map name: Tulla Interior - Battle - Phantasm
Map new location:
X: 131456
Y: 25280
Map start location:
X: 131577
Y: 25355
-----------------------------------
Map name: Tulla Interior - Battle - Summoning
Map new location:
X: 131648
Y: 25280
Map start location:
X: 131768
Y: 25372
-----------------------------------
Map name: Tulla Interior - Battle - Temporal
Map new location:
X: 131840
Y: 25280
Map start location:
X: 131956
Y: 25359
-----------------------------------
Map name: Caladon-Panarrii Temple
Map new location:
X: 128000
Y: 26048
Map start location:
X: 128124
Y: 26144
-----------------------------------
Map name: Caladon-Panarrii Temple-Basement
Map new location:
X: 128192
Y: 26048
Map start location:
X: 128279
Y: 26119
-----------------------------------
Map name: Pit of Fires
Map new location:
X: 128384
Y: 26048
Map start location:
X: 128559
Y: 26167
-----------------------------------
Map name: Castle S'nel N'fa
Map new location:
X: 128640
Y: 26048
Map start location:
X: 129111
Y: 26151
-----------------------------------
Map name: Roseborough Inn2
Map new location:
X: 129216
Y: 26048
Map start location:
X: 129459
Y: 26143
-----------------------------------
Map name: Ruins of Szabo
Map new location:
X: 129536
Y: 26048
Map start location:
X: 129843
Y: 26273
-----------------------------------
Map name: Iron Clan HQ
Map new location:
X: 130048
Y: 26048
Map start location:
X: 130211
Y: 26162
-----------------------------------
Map name: Temple of the Derian Ka
Map new location:
X: 130304
Y: 26048
Map start location:
X: 130627
Y: 26388
-----------------------------------
Map name: Dungeon of the Dragon Pool
Map new location:
X: 131072
Y: 26048
Map start location:
X: 131488
Y: 26375
-----------------------------------
Map name: K'na Tha
Map new location:
X: 128000
Y: 26816
Map start location:
X: 128802
Y: 27670
-----------------------------------
Map name: Dernholm Pits
Map new location:
X: 129600
Y: 26816
Map start location:
X: 130014
Y: 27176
-----------------------------------
Map name: Fal'kins Maze
Map new location:
X: 130368
Y: 26816
Map start location:
X: 131099
Y: 27291
-----------------------------------
Map name: Dernholm-Castle
Map new location:
X: 128000
Y: 28416
Map start location:
X: 128246
Y: 28641
-----------------------------------
Map name: VOID - Arronax's Interior
Map new location:
X: 128448
Y: 28416
Map start location:
X: 128809
Y: 28766
-----------------------------------
Map name: VOID-Kerghans Castle
Map new location:
X: 129216
Y: 28416
Map start location:
X: 129912
Y: 28509
-----------------------------------
Map name: Vollingers Basement
Map new location:
X: 129984
Y: 28416
Map start location:
X: 130147
Y: 28571
-----------------------------------
Map name: Void - Cave Of Kriggyrd's Falchion
Map new location:
X: 130304
Y: 28416
Map start location:
X: 130739
Y: 28795
-----------------------------------
Map name: Tarant Sewers-02
Map new location:
X: 131072
Y: 28416
Map start location:
X: 131163
Y: 28514
-----------------------------------
Map name: Uncharted Cave
Map new location:
X: 131584
Y: 28416
Map start location:
X: 131751
Y: 28507
-----------------------------------
Map name: Thieves Cave
Map new location:
X: 128000
Y: 29184
Map start location:
X: 128161
Y: 29275
-----------------------------------
Map name: Crash Site Cave
Map new location:
X: 128000
Y: 29440
Map start location:
X: 130087
Y: 31458
-----------------------------------
Map name: Iron Clan - Music Box
Map new location:
X: 128000
Y: 33536
Map start location:
X: 128123
Y: 33724
-----------------------------------
Map name: Mannox's Hole
Map new location:
X: 128256
Y: 33536
Map start location:
X: 128420
Y: 33623
-----------------------------------


--------------------
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KOCT9
сообщение 3.6.2010, 20:11
Сообщение #34

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To whom do you write it?
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Crypton
сообщение 3.6.2010, 20:14
Сообщение #35

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Цитата(KOCT9 @ 3.6.2010, 20:11:09;) *

To whom do you write it?


Its for Saruman, he is the author of this topic and UltimateArcanum ;)


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KOCT9
сообщение 3.6.2010, 21:01
Сообщение #36

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It is new version UltimateArcanum???
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Crypton
сообщение 3.6.2010, 21:10
Сообщение #37

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Цитата(KOCT9 @ 3.6.2010, 21:01:52;) *

It is new version UltimateArcanum???


Well, I mean that version that is available to download in this topic... it can be "old" for you, but for me its new since last time I've checked that.

So nope, there is probably no new version...
Have a nice day.


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KOCT9
сообщение 3.6.2010, 21:26
Сообщение #38

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Clearly smile3.gif
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Bloodseeker
сообщение 3.6.2010, 23:41
Сообщение #39

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Oh, I do not think that finishing and adapting the MultiArcanum was a greater and harder work than yours but it was much more expected by a lot of people from our community. It won't be a great problem in localizing UltimateArcanum module (a few dialogs that I've noticed and teleportation stones) and adding a short description of time you spent working on MultiArcanum. Do you want anything else from us?.) Oh no, how can I call myself "Grammar-Nazi" after posting this??? :-(((


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Saruman
сообщение 4.6.2010, 5:42
Сообщение #40

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Цитата(Crypton @ 3.6.2010, 19:48:55;) *

A while ago, I've checked new version of UltimateArcanum, and I just realized something, there is no English support, its only in Russian language which means that you've made it only for ArcanumClub community?

You know, MultiArcanum has English support, because its supposed to be available for whole world, and not only for specific country.

Next thing I've just realized is that you've mentioned me as "contributor", well, if you are taking tasks like merging all maps into one, fixing all sectors, fixing all mobile objects, and patching 342 scripts as "contributing" to your mod, then I consider that as outrage, because these tasks will take your years to do via WorldEd and hex editor and lets be honest, its based on MultiArcanum, because you took MultiArcanum, you fixed some stuff, added teleporting stones and renamed it to UltimateArcanum. Well, its my fault, I was blindfold and I haven't realized that till now... nevermind, as I said before, its your now ;)

Next thing, you've forgot (?) to post here a change log or some list of changes that you've made. There is not even change log from MultiArcanum, which includes a lot of important info for modders, like new map locations, list of patched scripts and list of renamed mobs.

Well, thats all I wanted to say.
Have a nice day.


Alright, first of all this module was adapted for Russian language, because you need dialogs to be pasted into the module in order to override the standard ones that are no longer appropriate in multiplayer. I just didn't have enough time to work on the english version, especially considering there was no demand for it at that moment, so why should I have pushed myself to create a version that nobody actually needed? The module was free for all to use, there was only inevitable limitation to the specific language which is unavoidable.

MultiArcanum doesn't support russian language, so, let me put it that way, it is only for the English-speaking world, which is unfair as well. Please let's just stop this argument, I did what I did because there were people whom I knew that wanted to play Arcanum together, and basically I just gave them that opportunity, nothing more was in my plans at that time.

And what should I have called it? A mod of a mod? Or let it be MultiArcanum by Crypton (DJ Saruman remix) ? As I've stated in the first message:
Цитата(Saruman @ 31.12.2009, 23:53:13;) *

...
Special Credits to Crypton for: "сшитая" карта мира, адаптированные скрипты перехода с/на внутренние локации. Many thanks to you, without your contribution my work would have undoubtly failed. drinks3.gif
...

I do believe I clearly outlined all the work that was done by you. I've never called you a contributor. Credits mean respect and gratitude, not just mere thanks for doing some dirty work. It is a pity that you didn't take them that way. I must admit that some of my work was redundant as I renumerated the scripts and dialogs for them to be internal in relation to the module, which could be done as well by directly saving them with game internal numbers, which causes an override of the consequential core scripts and dialogs. But what I've done will take anyone days and weeks to work it out by using WorldEd, and that is exactly what I've done. Not to mention the fixes that were added, or the completely reworked railway dialog and script system, which can be now expanded if needed.

As I've already stated it was a product to satisfly the demands of a specific group of people that actually needed it, not to become a first in the world Arcanum multiplayer module. I had no intentions to run a community-based module development program, the changelog to what did you expect? To your mod? Well, to start with, this is a module, not a mod. Just a file you paste into your Arcanum/modules directory.

I just can't see why I should have done anything differently, because I've never claimed anything else that this module is an adaptation of your work in russian language, which is mostly fully playable online. And let's be honest, this took me time and effort, you should know this better than anyone else. How you think this should be called and each of us be appropriately credited?

P.S. Oh yes, don't know whether it should be mentioned, if nothing esle, I made it WORK, even if slightly faulty and only with a specific version of the game. That could be appreciated, but you seem to think otherwise.


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Приносим свои извинения за предоставленные неудобства.