UltimateArcanum, Project developer's topic |
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UltimateArcanum, Project developer's topic |
Аргрейм |
29.5.2010, 10:14
Сообщение
#31
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Диггер
Группа: ЗавсегдатаиСообщений: 86 Регистрация: 27.5.2010 Пользователь №: 4 568 |
то есть бегать не в локациях и качаться на мобах нельзя???
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Woratiklis |
29.5.2010, 11:06
Сообщение
#32
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Жаброшейная амфибия
Группа: СвоиСообщений: 709 Регистрация: 21.4.2009 Из: Красноярск Пользователь №: 3 461 |
Неясен вопрос.
1) "Мир оригинального Арканума в сетевой игре" - то есть то же самое что и в оригинале. Так что границ у мира нет кроме внутренних локаций. 2) Мобов достаточно в монстро локациях. -------------------- |
Crypton |
3.6.2010, 19:48
Сообщение
#33
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Диггер
Группа: ЗавсегдатаиСообщений: 162 Регистрация: 18.11.2008 Из: Czech Republic Пользователь №: 2 939 |
A while ago, I've checked new version of UltimateArcanum, and I just realized something, there is no English support, its only in Russian language which means that you've made it only for ArcanumClub community?
You know, MultiArcanum has English support, because its supposed to be available for whole world, and not only for specific country. Next thing I've just realized is that you've mentioned me as "contributor", well, if you are taking tasks like merging all maps into one, fixing all sectors, fixing all mobile objects, and patching 342 scripts as "contributing" to your mod, then I consider that as outrage, because these tasks will take your years to do via WorldEd and hex editor and lets be honest, its based on MultiArcanum, because you took MultiArcanum, you fixed some stuff, added teleporting stones and renamed it to UltimateArcanum. Well, its my fault, I was blindfold and I haven't realized that till now... nevermind, as I said before, its your now ;) Next thing, you've forgot (?) to post here a change log or some list of changes that you've made. There is not even change log from MultiArcanum, which includes a lot of important info for modders, like new map locations, list of patched scripts and list of renamed mobs. Well, thats all I wanted to say. Have a nice day. PS: At least you could post here list of new locations, from file "#Multiplayer - Locations.txt", which is located in download: http://arcanum.game-alive.com/download/MultiArcanum_v0.1.rar Цитата Here is list of new locations, useful for WorldEd editing... ----------------------------------- Map name: BessieToonesMine-fixed Map new location: X: 128000 Y: 0 Map start location: X: 128096 Y: 126 ----------------------------------- Map name: PSchuylers Lev 1-fixed Map new location: X: 128192 Y: 0 Map start location: X: 128288 Y: 126 ----------------------------------- Map name: PSchuylers Lev 2-fixed Map new location: X: 128384 Y: 0 Map start location: X: 128480 Y: 126 ----------------------------------- Map name: PSchuylers Lev 3-fixed Map new location: X: 128576 Y: 0 Map start location: X: 128672 Y: 126 ----------------------------------- Map name: BMC Map new location: X: 128768 Y: 0 Map start location: X: 129440 Y: 124 ----------------------------------- Map name: Wheel Clan Map new location: X: 129536 Y: 0 Map start location: X: 130232 Y: 96 ----------------------------------- Map name: Void Map new location: X: 128000 Y: 768 Map start location: X: 129055 Y: 1823 ----------------------------------- Map name: Caladons Sewers Map new location: X: 130112 Y: 768 Map start location: X: 130212 Y: 868 ----------------------------------- Map name: Bates Tunnel-fixed Map new location: X: 130496 Y: 768 Map start location: X: 130676 Y: 852 ----------------------------------- Map name: The Pit-fixed Map new location: X: 130816 Y: 768 Map start location: X: 130910 Y: 862 ----------------------------------- Map name: Bates Mansion Lev 1 Map new location: X: 131008 Y: 768 Map start location: X: 131112 Y: 860 ----------------------------------- Map name: Bates Mansion Lev 2 Map new location: X: 131200 Y: 768 Map start location: X: 131304 Y: 860 ----------------------------------- Map name: ShopMap Map new location: X: 131392 Y: 768 Map start location: X: 131423 Y: 797 ----------------------------------- Map name: Cave of the Bangellian Scourge Map new location: X: 131456 Y: 768 Map start location: X: 131558 Y: 863 ----------------------------------- Map name: Tarant Sewers-01 Map new location: X: 131648 Y: 768 Map start location: X: 131739 Y: 866 ----------------------------------- Map name: Elven Ruins Map new location: X: 128000 Y: 2880 Map start location: X: 128083 Y: 2991 ----------------------------------- Map name: Shrouded Hills-Panarii Temple Lev 1 Map new location: X: 128192 Y: 2880 Map start location: X: 128286 Y: 2978 ----------------------------------- Map name: Qintarra Map new location: X: 128000 Y: 3072 Map start location: X: 130007 Y: 5102 ----------------------------------- Map name: Qintarra-Queens Chambers Map new location: X: 128000 Y: 7168 Map start location: X: 128100 Y: 7267 ----------------------------------- Map name: Wolf-Cave Map new location: X: 128192 Y: 7168 Map start location: X: 128284 Y: 7271 ----------------------------------- Map name: Network Test Map new location: X: 0 Y: 0 Map start location: X: 351 Y: 287 ----------------------------------- Map name: Tarant-City Hall Downstairs Map new location: X: 128384 Y: 7168 Map start location: X: 128480 Y: 7261 ----------------------------------- Map name: Caladon-Mafia Underground Map new location: X: 128576 Y: 7168 Map start location: X: 128692 Y: 7264 ----------------------------------- Map name: Caladon-Castle Main Floor Map new location: X: 128768 Y: 7168 Map start location: X: 129270 Y: 7261 ----------------------------------- Map name: Multi2 Map new location: X: 0 Y: 0 Map start location: X: 478 Y: 172 ----------------------------------- Map name: The Lair of Bellerogrim Map new location: X: 129344 Y: 7168 Map start location: X: 129690 Y: 7482 ----------------------------------- Map name: Caladon High Security Prison Map new location: X: 128000 Y: 7808 Map start location: X: 128346 Y: 8122 ----------------------------------- Map name: Caladon Trap Disarm Dungeon Map new location: X: 128000 Y: 11904 Map start location: X: 128255 Y: 12156 ----------------------------------- Map name: Caladon Sanders Basement Map new location: X: 128512 Y: 11904 Map start location: X: 128644 Y: 12021 ----------------------------------- Map name: Caladon Guardhouse Basement Map new location: X: 128768 Y: 11904 Map start location: X: 129114 Y: 12218 ----------------------------------- Map name: Tulla Interior Map new location: X: 129408 Y: 11904 Map start location: X: 129915 Y: 12125 ----------------------------------- Map name: Vendigroth Underground Map new location: X: 128000 Y: 12544 Map start location: X: 130051 Y: 14582 ----------------------------------- Map name: Crematorium-Lev 1 Map new location: X: 128000 Y: 16640 Map start location: X: 128091 Y: 16727 ----------------------------------- Map name: Crematorium-Lev 2 Map new location: X: 128192 Y: 16640 Map start location: X: 128308 Y: 16752 ----------------------------------- Map name: Crematorium-Lev 3 Map new location: X: 128384 Y: 16640 Map start location: X: 128492 Y: 16721 ----------------------------------- Map name: Stillwater Giants Cave Map new location: X: 128000 Y: 16832 Map start location: X: 130083 Y: 18927 ----------------------------------- Map name: Drogs Cave Map new location: X: 128000 Y: 20928 Map start location: X: 128127 Y: 20977 ----------------------------------- Map name: Ashbury-Scienticians Underground Map new location: X: 128256 Y: 20928 Map start location: X: 128351 Y: 21018 ----------------------------------- Map name: Ashbury Haunted Castle Map new location: X: 128448 Y: 20928 Map start location: X: 128825 Y: 21020 ----------------------------------- Map name: T'sen-Ang Map new location: X: 128000 Y: 21184 Map start location: X: 130040 Y: 23222 ----------------------------------- Map name: Stonecutter Clan Map new location: X: 128000 Y: 25280 Map start location: X: 128411 Y: 25652 ----------------------------------- Map name: Tulla Interior - Battle - Conveyance Map new location: X: 128768 Y: 25280 Map start location: X: 128951 Y: 25439 ----------------------------------- Map name: Tulla Interior - Battle - Divination Map new location: X: 129088 Y: 25280 Map start location: X: 129207 Y: 25355 ----------------------------------- Map name: Tulla Interior - Battle - Air Map new location: X: 129280 Y: 25280 Map start location: X: 129398 Y: 25375 ----------------------------------- Map name: Tulla Interior - Battle - Earth Map new location: X: 129472 Y: 25280 Map start location: X: 129589 Y: 25359 ----------------------------------- Map name: Tulla Interior - Battle - Fire Map new location: X: 129664 Y: 25280 Map start location: X: 129784 Y: 25464 ----------------------------------- Map name: Tulla Interior - Battle - Water Map new location: X: 129920 Y: 25280 Map start location: X: 130041 Y: 25351 ----------------------------------- Map name: Tulla Interior - Battle - Force Map new location: X: 130112 Y: 25280 Map start location: X: 130227 Y: 25354 ----------------------------------- Map name: Tulla Interior - Battle - Mental Map new location: X: 130304 Y: 25280 Map start location: X: 130421 Y: 25355 ----------------------------------- Map name: Tulla Interior - Battle - Meta Map new location: X: 130496 Y: 25280 Map start location: X: 130613 Y: 25360 ----------------------------------- Map name: Tulla Interior - Battle - Morph Map new location: X: 130688 Y: 25280 Map start location: X: 130807 Y: 25355 ----------------------------------- Map name: Tulla Interior - Battle - Nature Map new location: X: 130880 Y: 25280 Map start location: X: 131002 Y: 25360 ----------------------------------- Map name: Tulla Interior - Battle - Necro Evil Map new location: X: 131072 Y: 25280 Map start location: X: 131192 Y: 25360 ----------------------------------- Map name: Tulla Interior - Battle - Necro Good Map new location: X: 131264 Y: 25280 Map start location: X: 131385 Y: 25359 ----------------------------------- Map name: Tulla Interior - Battle - Phantasm Map new location: X: 131456 Y: 25280 Map start location: X: 131577 Y: 25355 ----------------------------------- Map name: Tulla Interior - Battle - Summoning Map new location: X: 131648 Y: 25280 Map start location: X: 131768 Y: 25372 ----------------------------------- Map name: Tulla Interior - Battle - Temporal Map new location: X: 131840 Y: 25280 Map start location: X: 131956 Y: 25359 ----------------------------------- Map name: Caladon-Panarrii Temple Map new location: X: 128000 Y: 26048 Map start location: X: 128124 Y: 26144 ----------------------------------- Map name: Caladon-Panarrii Temple-Basement Map new location: X: 128192 Y: 26048 Map start location: X: 128279 Y: 26119 ----------------------------------- Map name: Pit of Fires Map new location: X: 128384 Y: 26048 Map start location: X: 128559 Y: 26167 ----------------------------------- Map name: Castle S'nel N'fa Map new location: X: 128640 Y: 26048 Map start location: X: 129111 Y: 26151 ----------------------------------- Map name: Roseborough Inn2 Map new location: X: 129216 Y: 26048 Map start location: X: 129459 Y: 26143 ----------------------------------- Map name: Ruins of Szabo Map new location: X: 129536 Y: 26048 Map start location: X: 129843 Y: 26273 ----------------------------------- Map name: Iron Clan HQ Map new location: X: 130048 Y: 26048 Map start location: X: 130211 Y: 26162 ----------------------------------- Map name: Temple of the Derian Ka Map new location: X: 130304 Y: 26048 Map start location: X: 130627 Y: 26388 ----------------------------------- Map name: Dungeon of the Dragon Pool Map new location: X: 131072 Y: 26048 Map start location: X: 131488 Y: 26375 ----------------------------------- Map name: K'na Tha Map new location: X: 128000 Y: 26816 Map start location: X: 128802 Y: 27670 ----------------------------------- Map name: Dernholm Pits Map new location: X: 129600 Y: 26816 Map start location: X: 130014 Y: 27176 ----------------------------------- Map name: Fal'kins Maze Map new location: X: 130368 Y: 26816 Map start location: X: 131099 Y: 27291 ----------------------------------- Map name: Dernholm-Castle Map new location: X: 128000 Y: 28416 Map start location: X: 128246 Y: 28641 ----------------------------------- Map name: VOID - Arronax's Interior Map new location: X: 128448 Y: 28416 Map start location: X: 128809 Y: 28766 ----------------------------------- Map name: VOID-Kerghans Castle Map new location: X: 129216 Y: 28416 Map start location: X: 129912 Y: 28509 ----------------------------------- Map name: Vollingers Basement Map new location: X: 129984 Y: 28416 Map start location: X: 130147 Y: 28571 ----------------------------------- Map name: Void - Cave Of Kriggyrd's Falchion Map new location: X: 130304 Y: 28416 Map start location: X: 130739 Y: 28795 ----------------------------------- Map name: Tarant Sewers-02 Map new location: X: 131072 Y: 28416 Map start location: X: 131163 Y: 28514 ----------------------------------- Map name: Uncharted Cave Map new location: X: 131584 Y: 28416 Map start location: X: 131751 Y: 28507 ----------------------------------- Map name: Thieves Cave Map new location: X: 128000 Y: 29184 Map start location: X: 128161 Y: 29275 ----------------------------------- Map name: Crash Site Cave Map new location: X: 128000 Y: 29440 Map start location: X: 130087 Y: 31458 ----------------------------------- Map name: Iron Clan - Music Box Map new location: X: 128000 Y: 33536 Map start location: X: 128123 Y: 33724 ----------------------------------- Map name: Mannox's Hole Map new location: X: 128256 Y: 33536 Map start location: X: 128420 Y: 33623 ----------------------------------- -------------------- |
KOCT9 |
3.6.2010, 20:11
Сообщение
#34
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Мы вернемся
Группа: СвоиСообщений: 396 Регистрация: 29.7.2008 Из: Харьков Пользователь №: 2 655 |
To whom do you write it?
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Crypton |
3.6.2010, 20:14
Сообщение
#35
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Диггер
Группа: ЗавсегдатаиСообщений: 162 Регистрация: 18.11.2008 Из: Czech Republic Пользователь №: 2 939 |
To whom do you write it? Its for Saruman, he is the author of this topic and UltimateArcanum ;) -------------------- |
KOCT9 |
3.6.2010, 21:01
Сообщение
#36
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Мы вернемся
Группа: СвоиСообщений: 396 Регистрация: 29.7.2008 Из: Харьков Пользователь №: 2 655 |
It is new version UltimateArcanum???
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Crypton |
3.6.2010, 21:10
Сообщение
#37
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Диггер
Группа: ЗавсегдатаиСообщений: 162 Регистрация: 18.11.2008 Из: Czech Republic Пользователь №: 2 939 |
It is new version UltimateArcanum??? Well, I mean that version that is available to download in this topic... it can be "old" for you, but for me its new since last time I've checked that. So nope, there is probably no new version... Have a nice day. -------------------- |
KOCT9 |
3.6.2010, 21:26
Сообщение
#38
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Мы вернемся
Группа: СвоиСообщений: 396 Регистрация: 29.7.2008 Из: Харьков Пользователь №: 2 655 |
Clearly
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Bloodseeker |
3.6.2010, 23:41
Сообщение
#39
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Старатель
Группа: ЦенителиСообщений: 312 Регистрация: 13.7.2009 Из: Украина, Киев Пользователь №: 3 682 |
Oh, I do not think that finishing and adapting the MultiArcanum was a greater and harder work than yours but it was much more expected by a lot of people from our community. It won't be a great problem in localizing UltimateArcanum module (a few dialogs that I've noticed and teleportation stones) and adding a short description of time you spent working on MultiArcanum. Do you want anything else from us?.) Oh no, how can I call myself "Grammar-Nazi" after posting this??? :-(((
-------------------- Перманентная ностальгия
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Saruman |
4.6.2010, 5:42
Сообщение
#40
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Старатель
Группа: СвоиСообщений: 370 Регистрация: 5.3.2008 Из: Brooklyn, NY Пользователь №: 2 372 |
A while ago, I've checked new version of UltimateArcanum, and I just realized something, there is no English support, its only in Russian language which means that you've made it only for ArcanumClub community? You know, MultiArcanum has English support, because its supposed to be available for whole world, and not only for specific country. Next thing I've just realized is that you've mentioned me as "contributor", well, if you are taking tasks like merging all maps into one, fixing all sectors, fixing all mobile objects, and patching 342 scripts as "contributing" to your mod, then I consider that as outrage, because these tasks will take your years to do via WorldEd and hex editor and lets be honest, its based on MultiArcanum, because you took MultiArcanum, you fixed some stuff, added teleporting stones and renamed it to UltimateArcanum. Well, its my fault, I was blindfold and I haven't realized that till now... nevermind, as I said before, its your now ;) Next thing, you've forgot (?) to post here a change log or some list of changes that you've made. There is not even change log from MultiArcanum, which includes a lot of important info for modders, like new map locations, list of patched scripts and list of renamed mobs. Well, thats all I wanted to say. Have a nice day. Alright, first of all this module was adapted for Russian language, because you need dialogs to be pasted into the module in order to override the standard ones that are no longer appropriate in multiplayer. I just didn't have enough time to work on the english version, especially considering there was no demand for it at that moment, so why should I have pushed myself to create a version that nobody actually needed? The module was free for all to use, there was only inevitable limitation to the specific language which is unavoidable. MultiArcanum doesn't support russian language, so, let me put it that way, it is only for the English-speaking world, which is unfair as well. Please let's just stop this argument, I did what I did because there were people whom I knew that wanted to play Arcanum together, and basically I just gave them that opportunity, nothing more was in my plans at that time. And what should I have called it? A mod of a mod? Or let it be MultiArcanum by Crypton (DJ Saruman remix) ? As I've stated in the first message: ... Special Credits to Crypton for: "сшитая" карта мира, адаптированные скрипты перехода с/на внутренние локации. Many thanks to you, without your contribution my work would have undoubtly failed. ... I do believe I clearly outlined all the work that was done by you. I've never called you a contributor. Credits mean respect and gratitude, not just mere thanks for doing some dirty work. It is a pity that you didn't take them that way. I must admit that some of my work was redundant as I renumerated the scripts and dialogs for them to be internal in relation to the module, which could be done as well by directly saving them with game internal numbers, which causes an override of the consequential core scripts and dialogs. But what I've done will take anyone days and weeks to work it out by using WorldEd, and that is exactly what I've done. Not to mention the fixes that were added, or the completely reworked railway dialog and script system, which can be now expanded if needed. As I've already stated it was a product to satisfly the demands of a specific group of people that actually needed it, not to become a first in the world Arcanum multiplayer module. I had no intentions to run a community-based module development program, the changelog to what did you expect? To your mod? Well, to start with, this is a module, not a mod. Just a file you paste into your Arcanum/modules directory. I just can't see why I should have done anything differently, because I've never claimed anything else that this module is an adaptation of your work in russian language, which is mostly fully playable online. And let's be honest, this took me time and effort, you should know this better than anyone else. How you think this should be called and each of us be appropriately credited? P.S. Oh yes, don't know whether it should be mentioned, if nothing esle, I made it WORK, even if slightly faulty and only with a specific version of the game. That could be appreciated, but you seem to think otherwise. -------------------- |
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